Post by Master Shiru on Apr 7, 2017 2:46:57 GMT 10
PHYSICAL TECHS |
NAME: Dragonthrow RANK: D TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: The Dragonthrow is a commonly used type of grapple throw. The user grabs his opponent's arm, leg, tail, or another protruding part of their body, then the user spins and throws them away. NAME: Balloon Technique RANK: D TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: While falling to the ground, the user of this technique deeply inhales a large amount of air, causing their body to inflate like a balloon and their fall to slow down. NAME: Mid-Air Stop RANK: D TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: While falling to the ground, the user exhales an incredibly deep breath very quickly, causing a forceful effect like an explosive blast that is able to stop their decent for a few moments, allowing them to dodge techniques or survive high falls. NAME: Pressure Point Attack RANK: D TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: The Pressure Point Attack is a technique used by touching or hitting certain pressure points on an opponent's body. The user can use this to incite effects such as paralysis or knock the opponent out. Enough prolonged pressure on the pressure points can also kill the opponent. NAME: Rapid Movement RANK: C TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: The user of this technique moves so quickly across a short distance in battle that it looks as though they've teleported. This technique is also called "Blink" or "Vanishing", and is usually used in a burst of speed in order to avoid an opponents attack or move behind them. NAME: Afterimage Technique (Zanzoken) RANK: C TECH TYPE: Universal | Physical STAMINA USAGE: Low DESCRIPTION: The user of this technique moves so quickly that an image of the user is left behind for a few moments after they've moved. The image produced is so realistic that an opponent won't usually realize it's an afterimage until after they've tried to attack it. However, using this technique too many times in a battle can cause an opponent to get acclimated to it, making it far harder to confuse them with this trick. NAME: Eight-Arm Fist RANK: C TECH TYPE: Universal | Physical STAMINA USAGE: Low [constant] DESCRIPTION: The Eight-Arm Fist is a physical technique that involves its user moving their arms fast enough that they seemingly have eight of them, allowing them to attack and defend themselves much more efficiently. NAME: Afterimage Strike (Tajuu Zanzoken) RANK: B TECH TYPE: Universal | Physical STAMINA USAGE: Medium DESCRIPTION: The user of this technique moves so quickly that multiple images of the user are left behind for a few moments, in order to distract their opponent. The images produced are so realistic that an opponent won't usually realize it's an afterimage until after they've tried to attack it. However, using this technique too many times in a battle can cause an opponent to get acclimated to it, making it far harder to confuse them with this trick. NAME: One-Inch Punch RANK: B TECH TYPE: Universal | Physical STAMINA USAGE: Medium DESCRIPTION: After enduring an attack from his opponent or catching them off guard and closing in, the user places his hand with his index and middle fingers out near his opponents chest then makes a fist to deliver a hard punch to the opponent's gut that blasts them away, with the strongest blows releasing a shockwave of air. NAME: One-Hundred Arm Fist RANK: A TECH TYPE: Universal | Physical STAMINA USAGE: Medium [constant] DESCRIPTION: One-Hundred Arm Fist is a physical technique that involves its user moving their arms fast enough that they seemingly have more arms than they can count, the visual of their arms becoming a flickering blur. This allows them to attack and defend themselves much more efficiently. |